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Baldur's Gate 3 - Vistas

Some of the vista work I've done.
The vista of the city of Baldur's Gate ended up bigger than anticipated. It's constructed out of a custom texture atlas to keep the buildings optimized. Additionally, reduced level geometry is added to maintain landmarks.
The vista in the Gith Creche took a similar approach where assets were rebaked on a much lower resolution to keep the vista optimized.

Vista in the Gith Creche

Vista in the Gith Creche

I've broken up the level to add clusters of destruction that work in the cinematic and end up as the vista for the destroyed Gith Creche.

I've broken up the level to add clusters of destruction that work in the cinematic and end up as the vista for the destroyed Gith Creche.

View of Baldur's Gate from Ramazith's Tower

View of Baldur's Gate from Ramazith's Tower

View of Baldur's Gate from High Hall. My work consists out of the distant city outside the outer walls of High Hall.

View of Baldur's Gate from High Hall. My work consists out of the distant city outside the outer walls of High Hall.