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Baldur's Gate 3 - House of Hope visual exploration

I've worked on the initial decoration and color palette for House of Hope, creating quick asset variations to find a fitting mood and style for this area. I did not finalize this region.
A lot of assets were made by Konstantin Melnik that I got to experiment with during my first decoration stages. Additional support modeling was done by Aleksandra Fedun.

Level Design: Darko Ignjatovic
Final decoration pass: Konstantin Melnik & Aleksandra Fedun
Texture and asset support: Frederick Senesael, Konstantin Melnik & Aleksandra Fedun
Lighting: Tim Coddens

https://www.artstation.com/youthatninja
https://www.artstation.com/aleksafedun
https://www.artstation.com/akagekun
https://www.artstation.com/fredericksenesael